In this blog, I’m going to tell you about | Xenoblade Chronicles 3
In addition to building a stunning, huge environment that I’m surprised can run on Nintendo’s handheld platform, Monolith Soft has increased the scope of the action RPG combat, allowing you to control up to seven characters in your party.
Even the plot is ambitious, with gripping action sequences that equal any anime series in terms of spectacle and a captivating plot that examines the miseries of endless conflict. But despite the high fantasy setting, it was the six major characters’ compelling emotional backstories that kept me interested for the duration of the 61½ Hours journey and made it feel both accessible and real.
With a brand-new plot and cast, those who have never played a Xenoblade game before shouldn’t be concerned about starting this third installment. Although there are hints and connections to the first two parts, they seem more like Easter eggs than crucial plot details.
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In Xenoblade Chronicles 3, a never-ending battle between two nations is the focus of the narrative. The artificially shortened 10-year lifespan of soldiers forces them to engage in constant combat or risk the extinction of their colony.
Through the perspective of Noah and his two friends, who are compelled to flee, we see this planet torn apart by conflict. They grudgingly join up with a group from a competitor country who are in a similar situation in order to live.
Due to the suffering and commotion that the opposition camp has caused, the two factions initially display animosity toward one another. However, as the story progresses, we witness the six people becoming closer, realizing that their differences are nothing more than a product of the tribalism culture that those in positions of authority have promoted.
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Both the calm times spent camping in the forest and the epic-scale fights that advance the plot were extremely pleasant to see as these connections grew deeper. In order to do this throughout the game, there are numerous cutscenes that also feature flashbacks to further the history.
The later portion of the narrative, in my opinion, does seem to shed its realistic emphasis on war in favor of classic action JRPG elements like gigantic mecha robots and beings with divine characteristics. The trip, though, will undoubtedly be more memorable than the resolution, and I still really enjoyed the novel.
Xenoblade Chronicles 3 Combat
Parties can now have up to seven characters in combat and you can unlock new character classes throughout adventure on the basis of your progression. Poor progression system makes combat repetitive and makes the game boring.
Similar to its predecessors, Xenoblade Chronicles 3’s combat system has characters automatically fighting foes when they get close enough. After that, you can choose from a variety of unique attacks known as Arts. These will increase the power of your assaults, and they can also be strengthened by other elements.
For instance, Noah’s Edge Thrust attack deals more damage when employed behind an opponent, while the Air Slash talent is enhanced when used immediately after a successful assault. Since it challenges you to perfect your timing and pay attention to a character’s position, I found this component of fighting to be enjoyable. Additionally, each art has its own charge-up period, preventing you from repeatedly spamming the strongest attack.
Every member of your cast also has a primary function. The most damaging members of the team are the attackers; tanks draw the attention of the opposition while deflecting incoming blows; healers can both restore health and give the team bonuses. Since it necessitates cooperation with other players, this type of mechanism typically performs well in MMO games. But since Xenoblade is a single-player game, this challenge is removed by the AI’s ingenuity.
The biggest change to the combat compared to previous entries in the series is the size of your party. You can have up to seven characters fighting simultaneously on your team, six of which you’re able to swap between at any moment. While having so many fighters on screen simultaneously can make battles look chaotically spectacular, it can often cause your contribution to feel relatively minimal. As a result, defeating a challenging enemy rarely felt rewarding.
My main complaint, though, is that the fighting seems unbearably monotonous at the end of the 61½ hour campaign because there is no discernible development. You can’t unlock extra attacks if you stay with your favorite character class, which means you’ll be spamming the same moves from start to finish.
At the very least, you can give everybody in your party access to new character classes, complete with new attacks and abilities. However, moving to a completely new class in the middle of the game lacks the rewarding sense of advancement that the finest RPG games provide because you aren’t improving upon your initial class.
If combat had been tactically interesting enough to keep me interested, I might have been able to overlook the flawed progression mechanism. However, I discovered that regardless of whether I was up against a wolf, a person, or even a huge robot, I never needed to change my strategy of attack. Because there is no dodge mechanic, there don’t appear to be any particular weak spots for each sort of monster, and using the same combination of strikes should be enough to keep you safe.
I still believe that the campaign’s fighting has enough features to keep it interesting for the most part, thanks to things like fusion arts, chain strikes, and interaction. By the time the game was done, though, battle seemed less like the major draw to play and more like a challenge to be surmounted in order to advance the plot.
Exploration and Side Activities
A variety of environments to visit, little incentive for exploration, and side quests can unlock new character classes for combat and for easy story progression.
Xenoblade Chronicles 3 took me more than 55+ hours to finish, but there is so much more to do outside of the main plot that I believe completionists could easily go over 120 hours.
In the third installment of the Xenoblade Chronicles series, players can explore an open world while battling various creatures. While more passive animals will leave you alone unless you attack first, aggressive animals will engage in combat as soon as they spot you.
You can get the ingredients you need to make stat-boosting gems and prepare meals that will temporarily improve the amount of gold and experience points you receive after each battle by hunting particular creatures.
But other from altering your character type, there isn’t much reason to wander off the beaten path and investigate your surroundings since you can’t loot (or equip) new armor or weapons. Recent RPGs like Horizon Forbidden West and Elden Ring do a far better job of encouraging exploration and curiosity.
You would be better off investing your time in side tasks, especially those that grant you access to a new character class or hero for your roster. A handful of the side missions will also concentrate on the life story of one of the primary figures in your party. This will not only offer you a better understanding of their background and character development, but it will also raise the level cap of their starting character class, enabling them to gain strength.
Graphics and Presentation
On the Nintendo Switch, Xenoblade Chronicles 3 is a technological marvel. You’d think Nintendo’s portable would have trouble maintaining seamless performance with such a vast battlefield and so much frantic action during combat. I have, however, never experienced significant framerate dips.
I’m still impressed with Xenoblade Chronicles 3, even though the graphics aren’t quite as detailed as those of games like Final Fantasy 7 Remake on more powerful platforms. The monsters who live there have a wide range of designs, and the settings are exquisitely detailed.
The cutscenes look very stunning. In Xenoblade Chronicles 3, there are heart-pounding sword clashes on expansive battlefields and mecha suits engaged in fierce combat. The amount of detail in character animations is especially impressive because it shows deep emotion even with simple artwork.
Additionally, the music must be mentioned. Whether you’re launching into battle or a character is having an emotional chat, an energizing orchestra is continuously establishing the mood of the game. Even though Nintendo is known for its excellent soundtrack, Xenoblade Chronicles 3 is still arguably a step above the competition.
The action role-playing game Xenoblade Chronicles 3 has a fantastic narrative. The characters are personable and have interesting backstories, and the cut sequences are breathtakingly beautiful. The introduction of larger parties and switchable character classes both have significant negatives, which can make combat feel repetitive about halfway through this extensive adventure. Despite these drawbacks, combat is still engaging enough.
How long is Xenoblade Chronicles 3?
Xenoblade Chronicles 3 is about 61½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 169 Hours to obtain 100% completion.