In this blog, I’m going to tell you about the | Company of Heroes 3 – Best RTS game?
There are no limits to my affection for the original Company of Heroes. In fact, I’ve gone so far as to refer to it as the ideal real-time strategy game because of the skillfully crafted combination of tactics, cover, and geography that has allowed it to stand unchallenged for 17 years as the best example of the genre.
One of the most significant real-time strategy games of all time is the original Company of Heroes. It completely changed how squad mechanics and cover systems could operate in the genre. While Company of Heroes 2 wasn’t inherently poor, it made some fundamental mistakes in the way the gameplay was designed, the scale of the maps, and the tone of the game.
After 17 years, there is finally a follow-up that fulfills the promise of the original game: Company of Heroes 3 is one of the most tactically rewarding RTS games of the past decade. While Company of Heroes 3 doesn’t feature any genuinely revolutionary mechanical changes, the change in setting to the Mediterranean Front (Italy and Africa) instead of the usual European and Pacific fronts works wonders. The strategic gameplay is also the most expansive and chaotic it has ever been, in a good way.
I desperately order my troops to reinforce a breach in my defenses while the Italian countryside is littered with burned-out structures and craters, but it doesn’t take long for everything to collapse.
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With two outstanding single-player storylines and a plethora of multiplayer possibilities, Company of Heroes 3 makes a triumphant comeback. Its massive Italian operation could have more tension in how you dominate the area, but its RTS battles are still as captivating as ever, and the sheer breadth and variety on offer here will appeal to both new and experienced players.
- Developer: Relic Entertainment
- Publisher: Sega
- Release: February 23rd 2023
- On: Windows
- From: Steam
- Price: £50/€60/$60
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Troops and Vehicle Combat
Even when there are only a few genuine units on the battlefield, troops depicted as entire squads bring the action to life by having each member cover ground with the others and take cover to protect themselves. With intricate animations depicting infantry leaping over adjacent cover on their own to get over fences and walls, viewing troops in action is also better than before.
Vehicles, on the other hand, have their own speeds and flavors and are constrained by things like the turn radius for wheeled vehicles or the speed of a tank’s turret. You must comprehend how a unit moves, turns, and accelerates in order to employ or defeat it most effectively. Whilst the sound design is well below the caliber of this series, the quality of the animations and the majority of the models go a long way toward making up for it.
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The fights are moving along more quickly overall. More effectively than in the past, units’ damage and time-to-kill ratios balance the need for quick decisions with the risk of a squad being wiped out before you have a chance to react at all.
Basic balancing adjustments like these also lengthen the game’s stages by allowing the early troop and light vehicle fighting to last longer until medium vehicles, crew weapons, and tanks step in to finish the job. A large part of that may be attributed to faction design, where, with a few notable exceptions, each side can develop a playstyle centered on their preferred combination of tanks, troops, and support weaponry.
The sound in Company of Heroes 3’s multiplayer mode is the single biggest letdown; it looks unnaturally jumbled. When considered separately, individual sound effects are fantastic, such as the delicious explosion and ring of a shell exploding against a tank. Nevertheless, when other weapons are firing, that great bass boom might too quickly fade into the background, and there is something strange going on when sounds begin to overlap, as they frequently do in a battle. Something to do with not starting and stopping correctly.
After all, if the battlefield is dull as mud, it doesn’t matter how dynamically you may influence it. Italy’s and North Africa’s terrain, thankfully, provides in spades. Some of the most enjoyable map design I’ve seen in an RTS is the emphasis on a variety of open fields and the narrow, winding streets of urban fighting.
The series’ trademark, thankfully absent here, is obnoxiously built maps with lone strategic chokepoints that prolong matches. Instead, we have a nice variety of interesting maps that all support quick matches lasting 30 to 40 minutes, though I could imagine a really intense 4v4 match lasting well over the 60-minute mark.
I really like the variety of units, and the emphasis on earlier-era equipment adds a lot of rarely seen tanks and equipment. The Wehrmacht and Deutsches Afrikakorps were for the Axis; the Americans and Brits were for the Allies, and each of the four factions had three battlegroups of their own. In addition to the ability to customize your playstyle within each faction, they allow you to buy particular special units, skills, and upgrades.
As a result of the abundance of buildings, chokepoints, and flanking chances on the Italian maps, this is where switching to the Mediterranean Theatre of War starts to pay off. Unit placement is extremely crucial due to the congested city streets, particularly when adversaries are blockaded in buildings.
There are some missions in this campaign that are a ton of fun and have really difficult goals. On one of my favorite missions, I had to break through enemy lines to rescue some Italian freedom fighters who were held in a hospital, then turn back and prepare for a counterattack after I had done so.
Company of Heroes 3 is a spectacular real-time strategy game that manages to shine. Troops as entire squads bring the action to life by having each member cover ground with the others and take cover to protect themselves. Vehicles, on the other hand, have their own speeds and flavors and are constrained by things like the turn radius for wheeled vehicles or the speed of a tank’s turret. Map design is also wonderful; bringing Italy’s and North Africa’s terrain is a good move by the developers and one of the most enjoyable map designs I have seen in RTS.
But the sound in Company of Heroes 3 is the single biggest letdown; it looks unnaturally jumbled. Individual sound effects are fantastic, when other weapons are firing, that great bass boom might too quickly fade into the background, and there is something strange going on when sounds begin to overlap,