A Plague Tale-Requiem Review

In this blog, i’m going to write about A Plague Tale-Requiem Review.

A Plague Tale: Innocence Story Recap

Rats invade a normally tranquil city, oozing from sewage drains and slamming against walls like an endless sea. As the epidemic suffocates them, the terrified citizens cry in terror. Amicia watches in horror as she realizes that her younger brother is no longer protected from the Macula, the ancestral curse, which will slowly consume him from the inside. There is no avoiding the horde, even while the sickness is momentarily absent.

After the events of A Plague Tale: Innocence, it begins slowly to show that Hugo and Amicia have achieved a brief but welcome peace. Amicia can be seen meandering through an old keep’s abandoned remains with Hugo in tow as he imagines himself to be a nice and kind monarch or watching her brother gallop through brilliantly drawn fields of wildflowers and lavender. 

Asobo Studio, the game’s creator, has done a remarkable job of striking a balance between these lighter initial scenes and their much darker counterparts, weighing hope and helplessness, and allowing the story to weave itself in a way that kept me interested in all of its turns.


Hugo and his older sister set out to look for a potential treatment for his condition after he experiences a dream about healing waters on a remote Mediterranean island. When the pair arrives on the island, the locals embrace them warmly.​A Plague Tale-Requiem immediately transitions into folk horror after Amicia understands that they adore Hugo as a god and are actually worshipers of the curse that is growing inside his body. A refreshing change of pace from Innocence’s emphasis on the governmental Inquisition is provided by the game’s investigation of a closed-off, corrupt portion of an ancient religion. 

When the islanders first came across ancient frescoes beyond their comprehension, their belief system was founded, and since then, their culture has deteriorated into outmoded customs and foolish rituals. Requiem also discusses the concepts of reincarnation cycles and destiny, which are briefly touched upon at the end of the story but aren’t always as interesting as the cult’s existence and its culture.


The actors’ superb performances highlight the more somber parts of the narrative, such as when Hugo tells Amicia that he is aware of his own mortality and that, if a treatment is not discovered, the Macula will take his life. Even though she is aware of the reality, Amicia’s emotion of shock is clear in the facial capture of these moments. A Plague Tale-Requiem’s subtleties are what enable the plot to succeed, especially when paired with the stirring and emotional score, which features gorgeous violin playing. The narrative is gloomy but compelling, and throughout, new facets of the sister and brother relationship are revealed.

Character and Companion Playthrough

Amicia’s trauma from the events of the previous game sort of just comes and goes, and her fear is replaced with a raging anger, which feels more like narrative justification for brutally murdering members of the Inquisition than actual emotional compensation. I do, however, wish there had been a little more time devoted to Amicia overcoming and facing her trauma.

Additionally, the game does a passable job of adding significant mechanics as the story develops. Amicia gains access to a wider variety of alchemical materials (such as the ability to start and put out flames by acquiring powders and resins) and weapons as the game progresses, with their inclusions generally feeling well-placed and deserving. However, some people believe that their intended use is only applicable in a few specific contexts. 

There is no need to look further than Odoris, a drug that can be utilized to momentarily divert hordes of plague rats blocking your path. It was barely used a handful of times during my playthrough, thus it felt more like a mechanical aside than a necessary tool.


Hugo’s influence over the wide expanses of rats also seems a little pointless because it is only useful a few times throughout the entire game. It also seems unnecessary to upgrade Amicia’s skills and weapons on easier settings, which is wonderful for players who want to play the game purely for the story. However, those looking for a challenge should start off on the harder settings right away because you’ll need to make plans for resources and upgrades if you want to survive an Inquisition attack.

However, A Plague Tale-Requiem does an excellent job of introducing ancillary people that momentarily aid Hugo and Amicia in their quest to find a treatment for the Macula. These fleeting partners seem all the more significant because of how effectively they are used to advance the plot: Arnaud can easily dispatch any templars in your path up close, but he’s also essential to an important plot development later in the game. 

Sophia is crucial when Amicia and Hugo dive deeper into the mysteries of the island, while she can spook guards by setting sections of long grass on fire. These passengers are crucial links between the story and the gameplay’s inner workings, and they are far more than just side trips on the way to A Plague Tale-Requiem’s climax.


How long is Plague Tale : Requiem ?

An average playthrough of A Plague Tale: Requiem is going to take roughly 15-20 hours. Your time can vary quite a bit depending on which difficulty you play through, as well as how much you explore the environment.  If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 26½ Hours to obtain 100% completion.

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